Archive for the ‘Unreal series’ Category
Official PC Requirements for UT3 Released
Saturday, October 13th, 2007
Minimum System Requirements
- Windows XP SP2 or Windows Vista
- 2.0+ GHZ Single Core Processor
- 512 Mbytes of System RAM
- NVIDIA 6200+ or ATI Radeon 9600+ Video Card
- 8 GB of Free Hard Drive Space
Recommended System Requirements
- 2.4+ GHZ Dual Core Processor
- 1 GBytes of System RAM
- NVIDIA 7800GTX+ or ATI x1300+ Video Card
- 8 GB of Free Hard Drive Space
More: click
More UT3 videos and UT3 details
Saturday, August 4th, 2007
Check here for download or Google video.
Also check here for even more videos.
Some weapon details which can be learnt from the (first) videos:
- Enforcer secondary is a 3 shot burst (no gansta style sideways shooting)
- BioRifle secondary isn’t instant kill, the glob sticks to you for a little while before bursting so you have a chance to fight back.
- According to the hints on the load screen wall dodging is in (didn’t get a chance to try it).
- Shield belt and armor where in the level.
- Flak secondary distance is very short.
- PR secondary is not as powerful as UT or UT2k4.
- Sniper Rifle has a red trail when fired.
And yes, your old pc will probably run it: click
UT3 will be released in November 2007
Thursday, July 12th, 2007
It’s official now !
UT3 will ship november this year for PC and PS3.
Xbox360 will ship in 2008.
Check the new E3 trailer (with release date) :
New details:
* The PC and PS3 versions of the game are now on the final stretch of development, and are due this November.
* Single player will be a big component of UT3, featuring online co-op with “decision points” which allow for non-linear gameplay. Examples of these choices might be the option to ignore or fight an invasion, or to steal some technology that might give you access to more advanced weaponry.
* Mods will be created on the PC version and “cooked” and put onto a Memory Stick to allow them to work on the PS3 version. At the moment Epic is looking at ways to get mods onto the PS3 via the PlayStation Network.
* The gameplay video appears to show the Ripper weapon from the original UT making a return in UT3.
* Deployables are a big part of the game that Epic hasn’t really talked about yet - these include a “slow volume” that slows down bullets and projectiles and is ideal for placing in front of a flag. Spider-mines also make a return, and UT3’s AVRiL (anti-vehicle rocket launcher) now has a targeting laser.
* As previously revealed, the Impact Hammer is back - this weapon’s alt-fire is an EMP attack which can be used to deal large amounts of damage to vehicles.
* The UT3 translocator has a limited number of shots, similar to UT2004’s.
* Teleporters in UT3 work like those seen in Prey and Portal - you can look through them and see what’s on the other side.
* The Manta is back, though not quite as powerful as before. One thing which has been removed is the ability to ride on the Manta’s wings (to prevent flag-running by riding the manta back to your base). Now jumping on the Manta’s wings results in a very messy death.
* Xbox 360 will get UT3 in “early 2008″.
More details on the release and some new screenies: click
What do you think of or expect from UT3?
Post it in the comments or on the forums. I’m curious.
Thanks to BeyondUnreal and PlanetUnreal
Windows Vista not required for UT3
Thursday, May 24th, 2007

Perhaps some of you may know it already, but it is good news: ->click<-
Another reason not to go for Vista yet 
UT2007 - Preview by Gamespot
Thursday, March 2nd, 2006“As UT2K7 is just about the best-looking game on the horizon, we couldn’t help but wonder about its potentially ominous system requirements. Our plans to stave off another PC upgrade weren’t emboldened much by Morris’ admission that the onstage demo was running on a quad-SLI setup, either. (Yes, that’s four GeForce 7800 GTXs running in a single system.) But luckily, the game will purportedly run well on reasonably powerful, middle-of-the-road hardware at the time of its release, so you likely won’t have to break the bank to be able to compete. Of course, the game will have extensive graphics-customization options, so you can tweak settings to get more performance in a tradeoff for visual quality.”
UT2007 - 5 New Screens at worthplaying.com
Saturday, February 25th, 2006“Unreal Tournament 2007 will have dozens of new, unique levels covering diverse environments, along with an even bigger selection of playable characters. The game will feature seven game modes in total including one all-new game mode, several new vehicles and an armory full of weapons.”
