
It’s official now !
UT3 will ship november this year for PC and PS3.
Xbox360 will ship in 2008.
Check the new E3 trailer (with release date) :
New details:
* The PC and PS3 versions of the game are now on the final stretch of development, and are due this November.
* Single player will be a big component of UT3, featuring online co-op with “decision points” which allow for non-linear gameplay. Examples of these choices might be the option to ignore or fight an invasion, or to steal some technology that might give you access to more advanced weaponry.
* Mods will be created on the PC version and “cooked” and put onto a Memory Stick to allow them to work on the PS3 version. At the moment Epic is looking at ways to get mods onto the PS3 via the PlayStation Network.
* The gameplay video appears to show the Ripper weapon from the original UT making a return in UT3.
* Deployables are a big part of the game that Epic hasn’t really talked about yet - these include a “slow volume” that slows down bullets and projectiles and is ideal for placing in front of a flag. Spider-mines also make a return, and UT3’s AVRiL (anti-vehicle rocket launcher) now has a targeting laser.
* As previously revealed, the Impact Hammer is back - this weapon’s alt-fire is an EMP attack which can be used to deal large amounts of damage to vehicles.
* The UT3 translocator has a limited number of shots, similar to UT2004’s.
* Teleporters in UT3 work like those seen in Prey and Portal - you can look through them and see what’s on the other side.
* The Manta is back, though not quite as powerful as before. One thing which has been removed is the ability to ride on the Manta’s wings (to prevent flag-running by riding the manta back to your base). Now jumping on the Manta’s wings results in a very messy death.
* Xbox 360 will get UT3 in “early 2008″.
More details on the release and some new screenies: click
What do you think of or expect from UT3?
Post it in the comments or on the forums. I’m curious.
Thanks to BeyondUnreal and PlanetUnreal