Starcraft II - Q&A on MSNBC
Thursday, May 31st, 2007
A Q&A article by MSNBC asking Blizzards Rob Pardo (Vice President - Game design) about topics such as development processes, team motivation, courting casual players and expectations from StarCraft 2.
Q: How’d you manage to keep it secret for so long?
A: We keep games under code names and we teach developers to refer to games by their code name. And we’re just really careful about talking about the game internally. We don’t bring external folks through unannounced product areas. But I think even I’m surprised that we were able to keep it under wraps all the way to the end.
Q: The real-time strategy field is crowded right now with quality titles like “Supreme Commander,” “Company of Heroes,” and “Dawn of War.” How will “StarCraft 2” distinguish itself?
A: We’ve definitely never been shy to go into a crowded field, especially a genre that historically we’ve been one of the kings of. “StarCraft 2” will distinguish itself really well through online play. We’re building it to be the best competitive RTS on the market. RTSs, especially the ones you mentioned, are focused on single-player only.
We really are hoping to innovate more in the single-player [game] than we have in the past — we’re just not releasing details about it yet. But our story and our world and our IP [that] we developed in “StarCraft” is superior to what we’re going to be competing against.
Read the article here









